Template:MoveInfobox
From Rollo
(Redirected from Template:Move Infobox)
MoveInfobox | ||||||||||||||
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Target
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MoveInfobox is a [[{{{type}}} (type)|{{{type}}}]]-type [[{{{damagecategory}}} move]].
Template:LearnsetDPL
???,MOVEINFOBOX,MoveInfobox,000,0,???,Status,0,1,0,00,0,,Unknown effect.
Usage
{{MoveInfobox |power= |type= |damagecategory= |accuracy= |mp= |target= |flags= }}
{{MoveInfobox |power=40 (delete if 0) |type=Critter |damagecategory=Physical |accuracy=100 (delete if never misses) |pp=40 (0 means infinite) |target=NearOther |additional=0 (delete if no additional effect) |contact= }}
Seldom-used parameters
|cut=yes |field=yes |image= |image2= |imagewidth=
Valid "target" entries
00 | NearOther | Moves that target any monster but the user |
400 | NearFoe | Moves that target any foe |
200 | UserOrNearAlly | Moves that target the user or an ally (Acupressure) |
04 | AllNearFoes | Moves that target both foes |
08 | AllNearMonsters | Moves that target all monsters |
100 | NearAlly | Moves that target the user's ally |
02 | RandomNearFoe | Moves that target a random foe (Outrage, Petal Dance) |
10 | User | Moves that deliberately target the user (Howl, Swords Dance, Recover) |
01 | None | Moves that don't have a deliberate target (Counter, Mirror Coat, Curse) |
40 | UserSide | Moves that target the user's side (Light Screen, Reflect, Tailwind) |
80 | FoeSide | Moves that target the foe's side (Spikes, Stealth Rock) |
20 | BothSides | Moves that target the field (Sunny Day, Gravity, Trick Room) |
800 | ??? | Moves that target any one monster (including the user) Deviates from the essential source |
Flags (new)
- contact
- noprotect - important to remember for User-target moves
- nocopy - cannot be mimicked by Mirror Move or the like
- crit - gives high crit rate, should normally be paired with cut
- critlegend - always crits upon hitting a legendary porkman
- multi - hits multiple times
- heals user ailment
- thaw - ends FRS on user
- douse - ends BRN on user
- spin - removes SED on the user and hazards on the user's side
- purify - removes PSN and CRT on the user
- pseudo-types
Ideally almost all single-solid-object "projectile" moves should be bomb, boltbeam, pulse, or throw. Notable exceptions include sprays, avalanches, gases, liquids, winds, powders.
- bite
- bomb
- beam - beam, ray, or laser moves
- cut
- dance
- fist
- kick
- powder
- pulse
- toss - throw, hurl, or toss moves (excluding judo-type throws), including stuff like Ball Lightning; Batter Up
- wind