Difference between revisions of "Template:MoveInfobox"
From Rollo
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{{MoveInfobox | {{MoveInfobox | ||
|power=40 (delete if 0) | |power=40 (delete if 0) | ||
− | |type= | + | |type=Critter |
|damagecategory=Physical | |damagecategory=Physical | ||
|accuracy=100 (delete if never misses) | |accuracy=100 (delete if never misses) | ||
− | |pp=40 | + | |pp=40 (0 means infinite) |
|target=NearOther | |target=NearOther | ||
− | | | + | |additional=0 (delete if no additional effect) |
− | + | |contact= | |
− | | | ||
}} | }} | ||
</pre> | </pre> | ||
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|} | |} | ||
− | ===Flags=== | + | ===Flags (new)=== |
− | + | * '''contact''' | |
− | + | * '''noprotect''' - important to remember for User-target moves | |
− | + | * '''nocopy''' - cannot be mimicked by Mirror Move or the like | |
− | + | * '''crit''' - gives high crit rate, should normally be paired with cut | |
− | + | * '''critlegend''' - always crits upon hitting a [[legendary]] {{pork}} | |
− | + | * '''multi''' - hits multiple times | |
− | + | ||
− | + | ;heals user ailment | |
− | + | * '''thaw''' - ends [[Frostbitten|FRS]] on user | |
− | + | * '''douse''' - ends [[Burned|BRN]] on user | |
− | + | * '''spin''' - removes [[Seeded|SED]] on the user and hazards on the user's side | |
− | + | * '''purify''' - removes [[Poisoned|PSN]] and [[Corrupted|CRT]] on the user | |
− | + | ||
− | + | ;pseudo-types | |
− | + | Ideally almost all single-solid-object "projectile" moves should be bomb, boltbeam, pulse, or throw. Notable exceptions include sprays, avalanches, gases, liquids, winds, powders. | |
− | + | * '''bite''' | |
− | + | * '''bomb''' | |
− | + | * '''boltbeam''' - bolt, beam, ray, or laser moves | |
− | + | * '''cut''' | |
− | + | * '''dance''' | |
− | + | * '''fist''' | |
− | + | * '''powder''' | |
− | + | * '''pulse''' | |
− | + | * '''toss''' - throw, hurl, or toss moves (excluding judo-type throws); Batter Up | |
− | + | * '''wind''' | |
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[[Category:Infobox templates]]</noinclude> | [[Category:Infobox templates]]</noinclude> |
Revision as of 18:57, 12 February 2024
MoveInfobox | ||||||||||||||
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Target
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MoveInfobox is a [[{{{type}}} (type)|{{{type}}}]]-type [[{{{damagecategory}}} move]].
Template:LearnsetDPL
???,MOVEINFOBOX,MoveInfobox,000,0,???,Status,0,1,0,00,0,,Unknown effect.
Usage
{{MoveInfobox |power= |type= |damagecategory= |accuracy= |mp= |target= |flags= }}
{{MoveInfobox |power=40 (delete if 0) |type=Critter |damagecategory=Physical |accuracy=100 (delete if never misses) |pp=40 (0 means infinite) |target=NearOther |additional=0 (delete if no additional effect) |contact= }}
Seldom-used parameters
|cut=yes |field=yes |image= |image2= |imagewidth=
Valid "target" entries
00 | NearOther | Moves that target any monster but the user |
400 | NearFoe | Moves that target any foe |
200 | UserOrNearAlly | Moves that target the user or an ally (Acupressure) |
04 | AllNearFoes | Moves that target both foes |
08 | AllNearMonsters | Moves that target all monsters |
100 | NearAlly | Moves that target the user's ally |
02 | RandomNearFoe | Moves that target a random foe (Outrage, Petal Dance) |
10 | User | Moves that deliberately target the user (Howl, Swords Dance, Recover) |
01 | None | Moves that don't have a deliberate target (Counter, Mirror Coat, Curse) |
40 | UserSide | Moves that target the user's side (Light Screen, Reflect, Tailwind) |
80 | FoeSide | Moves that target the foe's side (Spikes, Stealth Rock) |
20 | BothSides | Moves that target the field (Sunny Day, Gravity, Trick Room) |
800 | ??? | Moves that target any one monster (including the user) Deviates from the essential source |
Flags (new)
- contact
- noprotect - important to remember for User-target moves
- nocopy - cannot be mimicked by Mirror Move or the like
- crit - gives high crit rate, should normally be paired with cut
- critlegend - always crits upon hitting a legendary porkman
- multi - hits multiple times
- heals user ailment
- thaw - ends FRS on user
- douse - ends BRN on user
- spin - removes SED on the user and hazards on the user's side
- purify - removes PSN and CRT on the user
- pseudo-types
Ideally almost all single-solid-object "projectile" moves should be bomb, boltbeam, pulse, or throw. Notable exceptions include sprays, avalanches, gases, liquids, winds, powders.
- bite
- bomb
- boltbeam - bolt, beam, ray, or laser moves
- cut
- dance
- fist
- powder
- pulse
- toss - throw, hurl, or toss moves (excluding judo-type throws); Batter Up
- wind