Difference between revisions of "Template:MoveInfobox"
From Rollo
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===Seldom-used parameters=== | ===Seldom-used parameters=== | ||
<pre> | <pre> | ||
+ | |additional=20 | ||
|field=yes | |field=yes | ||
|priority=+1 | |priority=+1 |
Revision as of 08:22, 17 August 2020
MoveInfobox | ||||||||||||
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Target
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Usage
{{MoveInfobox |power= |type= |damagecategory= |accuracy= |mp= |target= |flags= }}
{{MoveInfobox |power=40 (delete if 0) |type=Warrior |damagecategory=Physical |accuracy=100 (delete if never misses) |mp=40 |target=00 |flags=abef }}
Seldom-used parameters
|additional=20 |field=yes |priority=+1 |image= |image2= |imagewidth=
Valid "target" entries
00 | Moves that target any monster |
400 | Moves that target any foe |
200 | Moves that target the user or an ally |
04 | Moves that target both foes |
08 | Moves that target all monsters |
100 | Moves that target the user's ally |
02 | Moves that target a random foe (Outrage, Petal Dance) |
10 | Moves that deliberately target the user (Howl, Swords Dance, Recover) |
01 | Moves that don't have a deliberate target (Counter, Mirror Coat, Curse) |
40 | Moves that target the user's side (Light Screen, Reflect, Tailwind) |
80 | Moves that target the foe's side (Spikes, Stealth Rock) |
20 | Moves that target the field (Sunny Day, Gravity, Trick Room) |
Flags
a | makes contact |
b | affected by Protect and similar moves |
c | Magic Coat (most offensive status moves); should be mutually exclusive with d |
d | affected by Snatch (most defensive/buffing status moves); should be mutually exclusive with c |
e | affected by Mirror Move |
f | affected by King's Rock, Lunar Orb, Oppression, etc; should include any attack move without a secondary effect |
g | thaws the user if frozen |
h | elevated critical hit rate; predominantly used for "cutting" moves |
i | biting move; empowered by the Strong Jaw and Sunder Fang abilities |
j | punching or fist move; empowered by the Iron Fist and Open Palm abilities |
k | sound move; affected by Soundproof, Echo, Siren Song, Megaphone, and Throat Chop |
l | powder move; any porkman is unaffected if it is Grass-type or is holding Hazmat Gear |
m | pulse move; empowered by Mega Pulse |
n | bomb or cannon move; empowered by Mega Cannon and blocked by Bomb Bunker |
o | can't be used under intense gravity |