Difference between revisions of "Template:BindingMove"
From Rollo
(Created page with "As a binding move, (Move) deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target...") |
|||
Line 1: | Line 1: | ||
− | As a [[binding move]], ( | + | As a [[binding move]], {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target, preventing switching and escape for the same number of rounds. {{#if:{{{quote|}}}|The quote "{{{quote}}}" will appear.}} If the user is holding a {{item|Link Orb}}, the duration will instead be 7 rounds. |
If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed. | If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed. | ||
− | A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped. Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped. | + | A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped. Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped.<noinclude> |
+ | [[Category:Templates]]</noinclude> |
Revision as of 20:07, 17 August 2020
As a binding move, BindingMove deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target, preventing switching and escape for the same number of rounds. If the user is holding a Link Orb, the duration will instead be 7 rounds.
If the user faints or switches out, the target will be freed. If a trapped porkman uses Rapid Spin, it will be freed.
A porkman holding a Smoke Bomb or with the ability Run Away can switch out even if trapped. Any move which normally switches out the user, like U-Turn and Teleport, will still switch out the user even if trapped.