Difference between revisions of "Template:EarthquakeMove"
From Rollo
(Created page with "{{{1|{{#replace:{{PAGENAME}}|(move)}}}}} is often affected by terrain. This move: * Deals half as much damage on terrain without solid ground—Field conditions...") |
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− | {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} is often affected by [[terrain]]. This move: | + | If the target is under the protection of {{move|Burrow}}, this move bypasses that protection and becomes a [[critical hit]]—ignoring any accuracy or evasion check. |
− | * Deals half as much damage on | + | |
− | * Hits a second time with 40 power on [[rocky]], [[snow]], or [[volcanic]] terrain | + | {{StretchEffect}} {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} is often affected by [[terrain]]. This move: |
+ | * Deals half as much damage on [[Field conditions#Grass|grass]], [[pond]], [[sea]] or [[mire]], or while [[underwater]]; "{{{1|{{#replace:{{PAGENAME}}|(move)}}}}} was weakened by terrain!" | ||
+ | * Hits a second time with 40 power on [[rocky]], [[snow]], or [[volcanic]] terrain. This second hit is {{type|Rock}}-type {{type|Ice}}-type, or {{type|Fire}}-type respectively; "{{{1|{{#replace:{{PAGENAME}}|(move)}}}}} was enhanced by terrain!" | ||
* Fails when used on [[sky]] terrain, like all {{type|Ground}}-type moves. | * Fails when used on [[sky]] terrain, like all {{type|Ground}}-type moves. | ||
− | * Can hit {{type|Flying}}-type or [[levitating]] {{porks}} on [[cave]] terrain or under [[intense gravity]], like all {{type|Ground}}-type moves | + | * Can hit {{type|Flying}}-type or [[levitating]] {{porks}} on [[cave]] terrain or under [[intense gravity]], like all {{type|Ground}}-type moves.<noinclude> |
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[[Category:Move description templates]]</noinclude><includeonly>[[Category:Earthquake moves]]</includeonly> | [[Category:Move description templates]]</noinclude><includeonly>[[Category:Earthquake moves]]</includeonly> |
Latest revision as of 22:55, 13 May 2021
If the target is under the protection of Burrow, this move bypasses that protection and becomes a critical hit—ignoring any accuracy or evasion check.
(Note: The following effect may not be feasible in the final game.) EarthquakeMove is often affected by terrain. This move:
- Deals half as much damage on grass, pond, sea or mire, or while underwater; "EarthquakeMove was weakened by terrain!"
- Hits a second time with 40 power on rocky, snow, or volcanic terrain. This second hit is Rock-type Ice-type, or Fire-type respectively; "EarthquakeMove was enhanced by terrain!"
- Fails when used on sky terrain, like all Ground-type moves.
- Can hit Flying-type or levitating porkmen on cave terrain or under intense gravity, like all Ground-type moves.