Difference between revisions of "Template:MoveInfobox"
From Rollo
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}} {{#if:{{{wind|}}} | }} {{#if:{{{wind|}}} | ||
|* '''Is a [[wind move]]''' [[Category:Wind moves]] | |* '''Is a [[wind move]]''' [[Category:Wind moves]] | ||
− | }} {{#if:{{{ | + | }} {{#if:{{{beam|}}} |
− | |* '''Is a [[beam, | + | |* '''Is a [[beam, ray, or laser move]]''' [[Category:Beam moves]] |
}} {{#if:{{{nocharge|}}}||{{#ifeq:{{{damagecategory|}}}|Status||{{#ifexpr: {{{pp|0}}} > 15 | }} {{#if:{{{nocharge|}}}||{{#ifeq:{{{damagecategory|}}}|Status||{{#ifexpr: {{{pp|0}}} > 15 | ||
|* '''Up to {{#expr:{{{pp|0}}} + {{{power|0}}}}} power {{#if:{{{multi|}}}|for the first hit}} with [[Overcharge Band (item)|Overcharge]]''' | |* '''Up to {{#expr:{{{pp|0}}} + {{{power|0}}}}} power {{#if:{{{multi|}}}|for the first hit}} with [[Overcharge Band (item)|Overcharge]]''' | ||
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* '''bite''' | * '''bite''' | ||
* '''bomb''' | * '''bomb''' | ||
− | * ''' | + | * '''beam''' - beam, ray, or laser moves |
* '''cut''' | * '''cut''' | ||
* '''dance''' | * '''dance''' | ||
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* '''powder''' | * '''powder''' | ||
* '''pulse''' | * '''pulse''' | ||
− | * '''toss''' - throw, hurl, or toss moves (excluding judo-type throws); Batter Up | + | * '''toss''' - throw, hurl, or toss moves (excluding judo-type throws), including stuff like {{move|Ball Lightning}}; Batter Up |
* '''wind''' | * '''wind''' | ||
[[Category:Infobox templates]]</noinclude> | [[Category:Infobox templates]]</noinclude> |
Revision as of 19:11, 12 February 2024
MoveInfobox | ||||||||||||||
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Target
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MoveInfobox is a [[{{{type}}} (type)|{{{type}}}]]-type [[{{{damagecategory}}} move]].
Template:LearnsetDPL
???,MOVEINFOBOX,MoveInfobox,000,0,???,Status,0,1,0,00,0,,Unknown effect.
Usage
{{MoveInfobox |power= |type= |damagecategory= |accuracy= |mp= |target= |flags= }}
{{MoveInfobox |power=40 (delete if 0) |type=Critter |damagecategory=Physical |accuracy=100 (delete if never misses) |pp=40 (0 means infinite) |target=NearOther |additional=0 (delete if no additional effect) |contact= }}
Seldom-used parameters
|cut=yes |field=yes |image= |image2= |imagewidth=
Valid "target" entries
00 | NearOther | Moves that target any monster but the user |
400 | NearFoe | Moves that target any foe |
200 | UserOrNearAlly | Moves that target the user or an ally (Acupressure) |
04 | AllNearFoes | Moves that target both foes |
08 | AllNearMonsters | Moves that target all monsters |
100 | NearAlly | Moves that target the user's ally |
02 | RandomNearFoe | Moves that target a random foe (Outrage, Petal Dance) |
10 | User | Moves that deliberately target the user (Howl, Swords Dance, Recover) |
01 | None | Moves that don't have a deliberate target (Counter, Mirror Coat, Curse) |
40 | UserSide | Moves that target the user's side (Light Screen, Reflect, Tailwind) |
80 | FoeSide | Moves that target the foe's side (Spikes, Stealth Rock) |
20 | BothSides | Moves that target the field (Sunny Day, Gravity, Trick Room) |
800 | ??? | Moves that target any one monster (including the user) Deviates from the essential source |
Flags (new)
- contact
- noprotect - important to remember for User-target moves
- nocopy - cannot be mimicked by Mirror Move or the like
- crit - gives high crit rate, should normally be paired with cut
- critlegend - always crits upon hitting a legendary porkman
- multi - hits multiple times
- heals user ailment
- thaw - ends FRS on user
- douse - ends BRN on user
- spin - removes SED on the user and hazards on the user's side
- purify - removes PSN and CRT on the user
- pseudo-types
Ideally almost all single-solid-object "projectile" moves should be bomb, boltbeam, pulse, or throw. Notable exceptions include sprays, avalanches, gases, liquids, winds, powders.
- bite
- bomb
- beam - beam, ray, or laser moves
- cut
- dance
- fist
- powder
- pulse
- toss - throw, hurl, or toss moves (excluding judo-type throws), including stuff like Ball Lightning; Batter Up
- wind