Difference between revisions of "Template:BindingMove"

From Rollo
m
m
Line 1: Line 1:
As a [[binding move]], {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round.  This move traps the target, preventing switching and escape for the same number of rounds. {{#if:{{{quote|}}}|The quote "{{{quote}}}" will appear.}}  If the user is holding a {{item|Link Orb}}, the duration will instead be 7 rounds.
+
As a [[binding move]], {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to 5 rounds at the end of each round.  This move traps the target, preventing switching and escape for the same number of rounds. {{#if:{{{quote|}}}|The quote "{{{quote}}}" will appear.}}  If the user is holding a {{item|Link Orb}}, the duration will instead be 7 rounds.
  
 
If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed.   
 
If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed.   

Revision as of 22:55, 20 August 2020

As a binding move, BindingMove deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to 5 rounds at the end of each round. This move traps the target, preventing switching and escape for the same number of rounds. If the user is holding a Link Orb, the duration will instead be 7 rounds.

If the user faints or switches out, the target will be freed. If a trapped porkman uses Rapid Spin, it will be freed.

A porkman holding a Smoke Bomb or with the ability Run Away can switch out even if trapped. Any move which normally switches out the user, like U-Turn and Teleport, will still switch out the user even if trapped.