Difference between revisions of "Template:EarthquakeMove"
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{{{1|{{#replace:{{PAGENAME}}|(move)}}}}} is often affected by [[terrain]]. This move: | {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} is often affected by [[terrain]]. This move: | ||
* Deals half as much damage on [[terrain]] without solid ground—[[Field conditions#Grass|grass]], [[pond]], [[sea]], [[mire]], or [[underwater]]; "The move was weakened by terrain!" | * Deals half as much damage on [[terrain]] without solid ground—[[Field conditions#Grass|grass]], [[pond]], [[sea]], [[mire]], or [[underwater]]; "The move was weakened by terrain!" | ||
− | * Hits a second time with 40 power on [[rocky]], [[snow]], or [[volcanic]] terrain | + | * Hits a second time with 40 power on [[rocky]], [[snow]], or [[volcanic]] terrain. This second hit is {{type|Rock}}-type {{type|Ice}}-type, or {{type|Fire}}-type respectively; "The move was enhanced by terrain!" |
* Fails when used on [[sky]] terrain, like all {{type|Ground}}-type moves. | * Fails when used on [[sky]] terrain, like all {{type|Ground}}-type moves. | ||
* Can hit {{type|Flying}}-type or [[levitating]] {{porks}} on [[cave]] terrain or under [[intense gravity]], like all {{type|Ground}}-type moves. | * Can hit {{type|Flying}}-type or [[levitating]] {{porks}} on [[cave]] terrain or under [[intense gravity]], like all {{type|Ground}}-type moves. |
Revision as of 08:27, 25 August 2020
EarthquakeMove is often affected by terrain. This move:
- Deals half as much damage on terrain without solid ground—grass, pond, sea, mire, or underwater; "The move was weakened by terrain!"
- Hits a second time with 40 power on rocky, snow, or volcanic terrain. This second hit is Rock-type Ice-type, or Fire-type respectively; "The move was enhanced by terrain!"
- Fails when used on sky terrain, like all Ground-type moves.
- Can hit Flying-type or levitating porkmen on cave terrain or under intense gravity, like all Ground-type moves.
If a target is in the semi-invulnerable turn of Burrow or Dig, EarthquakeMove bypasses accuracy checks to always hit and will deal double damage.