Difference between revisions of "Template:BindingMove"

From Rollo
(Created page with "As a binding move, (Move) deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target...")
 
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As a [[binding move]], (Move) deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round.  This move traps the target, preventing switching and escape for the same number of rounds. {{#if:{{{quote|}}}|The quote "{{{quote}}}" will appear.}}  If the user is holding a {{item|Link Orb}}, the duration will instead be 7 rounds.
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As a [[binding move]], {{{1|{{#replace:{{PAGENAME}}|(move)}}}}} deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round.  This move traps the target, preventing switching and escape for the same number of rounds. {{#if:{{{quote|}}}|The quote "{{{quote}}}" will appear.}}  If the user is holding a {{item|Link Orb}}, the duration will instead be 7 rounds.
  
 
If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed.   
 
If the user faints or switches out, the target will be freed. If a trapped {{pork}} uses {{move|Rapid Spin}}, it will be freed.   
  
A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped.  Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped.
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A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped.  Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped.<noinclude>
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[[Category:Templates]]</noinclude>

Revision as of 20:07, 17 August 2020

As a binding move, BindingMove deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target, preventing switching and escape for the same number of rounds. If the user is holding a Link Orb, the duration will instead be 7 rounds.

If the user faints or switches out, the target will be freed. If a trapped porkman uses Rapid Spin, it will be freed.

A porkman holding a Smoke Bomb or with the ability Run Away can switch out even if trapped. Any move which normally switches out the user, like U-Turn and Teleport, will still switch out the user even if trapped.