Difference between revisions of "Template:BindingMove"
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A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped. Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped.<noinclude> | A {{pork}} holding a {{item|Smoke Bomb}} or with the ability {{ability|Run Away}} can switch out even if trapped. Any move which normally switches out the user, like {{move|U-Turn}} and {{move|Teleport}}, will still switch out the user even if trapped.<noinclude> | ||
− | [[Category: | + | [[Category:Move description templates]]</noinclude> |
Revision as of 12:11, 20 August 2020
As a binding move, BindingMove deals damage and also deals 1/8 of the target's maximum HP as damage for 4 to five 5 rounds at the end of each round. This move traps the target, preventing switching and escape for the same number of rounds. If the user is holding a Link Orb, the duration will instead be 7 rounds.
If the user faints or switches out, the target will be freed. If a trapped porkman uses Rapid Spin, it will be freed.
A porkman holding a Smoke Bomb or with the ability Run Away can switch out even if trapped. Any move which normally switches out the user, like U-Turn and Teleport, will still switch out the user even if trapped.