Template:MoveInfobox

From Rollo
Revision as of 19:03, 12 February 2024 by G (talk | contribs)
MoveInfobox
[[File:|center]]
Type  Unknown
Category  uncategorized
PP  10
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
Does not affect any monsters*

MoveInfobox is a [[{{{type}}} (type)|{{{type}}}]]-type [[{{{damagecategory}}} move]].





Template:LearnsetDPL
???,MOVEINFOBOX,MoveInfobox,000,0,???,Status,0,1,0,00,0,,Unknown effect.

Usage

{{MoveInfobox
|power=
|type=
|damagecategory=
|accuracy=
|mp=
|target=
|flags=
}}
{{MoveInfobox
|power=40 (delete if 0)
|type=Critter
|damagecategory=Physical
|accuracy=100 (delete if never misses)
|pp=40 (0 means infinite)
|target=NearOther
|additional=0 (delete if no additional effect)
|contact=
}}

Seldom-used parameters

|cut=yes
|field=yes
|image=
|image2=
|imagewidth=

Valid "target" entries

00 NearOther Moves that target any monster but the user
400 NearFoe Moves that target any foe
200 UserOrNearAlly Moves that target the user or an ally (Acupressure)
04 AllNearFoes Moves that target both foes
08 AllNearMonsters Moves that target all monsters
100 NearAlly Moves that target the user's ally
02 RandomNearFoe Moves that target a random foe (Outrage, Petal Dance)
10 User Moves that deliberately target the user (Howl, Swords Dance, Recover)
01 None Moves that don't have a deliberate target (Counter, Mirror Coat, Curse)
40 UserSide Moves that target the user's side (Light Screen, Reflect, Tailwind)
80 FoeSide Moves that target the foe's side (Spikes, Stealth Rock)
20 BothSides Moves that target the field (Sunny Day, Gravity, Trick Room)
800 ??? Moves that target any one monster (including the user)
Deviates from the essential source

Flags (new)

  • contact
  • noprotect - important to remember for User-target moves
  • nocopy - cannot be mimicked by Mirror Move or the like
  • crit - gives high crit rate, should normally be paired with cut
  • critlegend - always crits upon hitting a legendary porkman
  • multi - hits multiple times
heals user ailment
  • thaw - ends FRS on user
  • douse - ends BRN on user
  • spin - removes SED on the user and hazards on the user's side
  • purify - removes PSN and CRT on the user
pseudo-types

Ideally almost all single-solid-object "projectile" moves should be bomb, boltbeam, pulse, or throw. Notable exceptions include sprays, avalanches, gases, liquids, winds, powders.

  • bite
  • bomb
  • boltbeam - bolt, beam, ray, or laser moves
  • cut
  • dance
  • fist
  • powder
  • pulse
  • toss - throw, hurl, or toss moves (excluding judo-type throws); Batter Up
  • wind